Posts Categorized: Designer Interviews

Designer Interview: Katie Khau & Jessica Chu

cow and duck

Do hobby games always have to be so serious? What does designing a game “holistically” mean? Recently we sat down for a short conversation with Cow & Duck Studio’s Katie Khau and Jess Chu, the game designers of Windup War and Heifer Heist to discuss their ideas to these and other questions. Bellwether Games (BG): How long have… Read more »

Interview with Philip and Isabel duBarry

philip dubarry

  This month we interviewed Philip duBarry, designer of Revolution! and Kingdom of Solomon, and his daughter Isabel duBarry, designer of Tiger Stripes nearing the end of its Kickstarter campaign this week! Bellwether Games: So, you’re currently promoting your daughter’s game, Tiger Stripes, which is on Kickstarter right now. Could you tell us about how… Read more »

Jay Cormier and Sen-Foong Lim Interview

game designer jay cormier

This month in our Featured Designers segment, we caught up with Jay Cormier and Sen-Foong Lim, designers of “This Town Ain’t Big Enough for the 2-4 of Us!” “Belfort,” “Tortuga,” and more… Bellwether Games: A quick search on board game geek will show you have about a half-dozen published designs at this point. What does… Read more »

Brian Suhre Interview

Paradox designer Brian Suhre

  This month’s featured designer is Brian Suhre, an upcoming game author with an innovative new time-travel game! “Balance is for fairness, not fun. I want to see if [a game] is fun first, then start working on the balance.” – Brian Suhre Bellwether Games: We played your (Title Pending) game about time travel at… Read more »

Bellwether Games