Posts Categorized: Designer Interviews

Josh Butterfield Interview

Bellwether Games: So, you’re planning to launch your first board game, Family Ninja Picnic. Sounds interesting! Could you tell us some more about the gameplay and mechanics? Josh Butterfield: Hehe, very close.  Ninja Family Picnic.  It’s a movement strategy game where you play one of four ninja trying to navigate across a crowded park to reach the picnic site.  Park… Read more »

Josh Butterfield Interview

Bellwether Games: So, you’re planning to launch your first board game, Family Ninja Picnic. Sounds interesting! Could you tell us some more about the gameplay and mechanics? Josh Butterfield: Hehe, very close.  Ninja Family Picnic.  It’s a movement strategy game where you play one of four ninja trying to navigate across a crowded park to reach the… Read more »

Grant Rodiek Interview

November’s featured designer is Grant Rodiek, full-time electronic game developer and upcoming board game author. Farmageddon by Grant Rodiek Bellwether Games: So, We’ve done a little research on you. You seem to have had quite a career with developing electronic games, but Farmageddon is your first published non-electronic game. Is board game design the direction of your future?… Read more »

Patrick Nickell of Crash Games Interview

Bellwether Games: So, you’ve just completed a project on Kickstarter called Rise!. Could you describe the concept of this game and how it came about? Patrick Nickell: Rise! was actually created by my business partner Michael Coe. He was working on a Mage game that had some similar aspects and he wanted to see how it… Read more »

Bellwether Games