Posts Categorized: Designer Interviews

Interview with Chris Fanchi

This month’s featured designer is Chris Fanchi, designer of Basketball G.M. and owner of FanFare Games. Bellwether Games: Hi Chris! Thanks for speaking with us. You’ve mentioned two main projects that your studio is working on, Basketball G.M. and Massachusetts Bay. Could you explain the premise behind these games, how each came about, and what… Read more »

Interview with Michael Iachini

Bellwether Games:  Hi Michael, So we’ve perused your website a little bit and it looks like you have done some great work with your game Chaos and Alchemy! Could you give us a brief summary of how this game came about? Michael Iachini: The first inspiration for Chaos & Alchemy came when I was driving… Read more »

Jason Tagmire Interview

Jason Tagmire, designer of Pixel Lincoln Bellwether Games: So, your game Pixel Lincoln (Tagmire, 2012) has finished fundraising on Kickstarter! Could you tell us a little bit about the game, and what is the next step in the publishing process? Jason Tagmire: Pixel Lincoln is a side-scrolling adventure card game, featuring the 16-bit President of the United States. It looks… Read more »

Paul Owen Interview

Trains, Planes, and Automobiles (2011) designer Paul Owen Bellwether Games: Your only published design so far (though undoubtedly more are to come) is Plains, Trains, and Automobiles. Could you tell us how this game came about? Paul Owen: The idea for Trains, Planes, and Automobiles first came about when I heard a radio report about how American school kids… Read more »

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